Accessible and streamlined, learning the basics will improve your experience of the game ten-fold. No more, and no less. There are also limits on how many of each card you can include. You can only have a maximum of four of a specific card in your deck. For example, you can only have four Fennekin cards. This is the general rule, but there are certain exemptions, such as Prism Star, which can only be included once per deck.
They allow you to change the conditions of the game so that you can gain an advantage, or at least get yourself into a better tactical position. When choosing Trainer cards, think about how you can set yourself up for future turns. Trainer cards will help you achieve this. These are the cards that are absolutely essential to the deck's primary strategy. It's often the case that there are four copies of important cards. The more copies of the same card in a deck, the more likely it is a player will be able to draw that card when it's needed.
So, we also include the maximum four copies of it. Polteageist requires 2 Colorless Energy to use its Mad Party attack. This means we need to add Energy cards to the deck, and they can be of any type! Two different Special Energy cards, Twin Energy and Triple Acceleration Energy , are the best choice for this deck because they provide at least 2 Energy when attached to Polteageist. And, once again, we include four of each of these Special Energy cards because they're crucial to our overall strategy.
Access to lots of cards, either by searching with Item cards like those mentioned above or by drawing a bunch of cards like with Professor's Research , is extremely important in virtually every deck. The strategy of this deck is to do loads of damage with Polteageist's Mad Party attack.
Dedenne and Bunnelby are great additions because they serve a dual purpose in this deck: they can attack using Mad Party, and they increase the damage of Polteageist's attack when they are in the discard pile. Every deck builder should seek to include cards in their deck that can serve a dual purpose. There are basic similarities between these card pairings, but the differences are big enough to sway the outcome of battle. Deckbuilding is made of these small decisions that contribute to the overall result.
Now that you've read up on a couple of different approaches to deckbuilding, it's time to build your own deck! These ready-to-play decks let you focus on learning the rules without worrying that your deck is potentially unbalanced or having to invest in lots of booster packs. This applies to all types of cards, except energy cards. More advanced players may change the amount of each card type they have in order to focus on a particular play style or strategy.
They all have different ways to help you get to your end goal of winning the match. You may play as many item cards per turn as you like. Only one stadium card can be played each turn.
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