The big book of creativity games




















Epstein describes the scienti In the modern economy, where most workers are knowledge workers, creativity and innovation are the most easily sustainable competitive advantages. Epstein describes the scientific principles of creativity that underlie the games, and how these principles can be applied to tasks like problem solving, new product development, and marketing.

Timely and innovative, The Big Book of Creativity Games is the ideal book for managers to turn to whenever they need: Games that are easy to lead and fun to play Exercises that go far beyond standard brainstorming techniques Innovation jump-starters for team meetings and work groups Get A Copy. Paperback , pages. More Details Original Title. Other Editions 4.

Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book. This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Jul 30, Ryan Barretto rated it liked it. The book started well with the theoretical part, and some decent activities. Then I realized that the structure was repeated almost continuously, and the label was changed.

This was disappointing. Or perhaps it's because I have come across much more effective and engaging activities. Jan 17, Leah Wescott rated it liked it Shelves: creativity-leadership , leadership , management.

The good news is that I can put a couple of these exercises in my repertoire for when a skeptical audience member needs to hear "Here's a little ditty from a guy from HARVARD.

But mostly your book sucks. Gauri Srivastav rated it really liked it Jul 10, Melissa Moody rated it liked it Mar 20, Gunnar Langemark rated it it was ok Sep 28, Gshark rated it it was ok Oct 09, Pamela Kincheloe rated it it was amazing Jun 01, Abdulaziz AlYousifi rated it liked it Jun 30, Geri chesner rated it it was ok Dec 04, Martin Pickard rated it really liked it Jan 14, Mayra Ferreyra Castro rated it it was amazing Oct 02, Isadora Haug rated it it was amazing Apr 28, Jan 28, Mahdi added it.

Yaqeen Sikander rated it it was ok Mar 11, Jenny rated it it was amazing Jan 10, Francois Coetzee rated it it was amazing Aug 23, Maurizio Manca rated it liked it Apr 19, John Maggs rated it really liked it Jul 05, Frankie Wood-black rated it liked it Apr 30, Dimitri rated it liked it Aug 11, Corrine rated it really liked it May 16, Bob Schatz rated it it was amazing Mar 06, Ginette marked it as to-read Apr 16, Epstein's groundbreaking scientific research on the nature of the creative process.

The Big Book of Creativity Games includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. The creativity games help to:. One of the world's leading experts on human behavior, Robert Epstein is Editor-in-Chief of Psychology Today magazine, host of the magazine's nationally syndicated radio program, and University Research Professor at United States International University. He is the developer of Generativity Theory, a scientific theory of creative process, and is a contributor to the Encyclopedia of Creativity.

He earned his Ph. As a writing teacher I found this book very helpful in several ways. The games are fun and each one makes a strong point. My students respond to the core competencies with excitement and gratitude and most can't wait to develop these concrete skills. I've found nothing better for tackling the problem of 'writer's block. Unleash Your Creativity By F. Its title, colorful cover, and interior design are reminiscent of children's books.

While many of the games can be used in classrooms, the primary audience for the book is adults -- people who want to improve the creativity of those in their businesses or other organizations. The forty-eight games in the book are based on Epstein's Generativity Theory. His ideas about the creative process grew out of his laboratory research.

In addition to refuting popular myths about the creative process, Epstein identifies four core competencies that help individuals express their creativity plus four more competencies to nurture creativity in others : 1.

Capturing new ideas 2. Challenging yourself so that new ideas emerge 3. Broadening your base of knowledge and experience 4. Surrounding yourself with an environment -- both physical and social -- that encourages new ideas Despite the fact that the book is grounded in theory and research, the information it contains is practical and easily accessible.

The book is written in lay terms, and the information is as easy to understand as the juvenile format leads you to expect it to be. The games are categorized by purpose such as 'convincing people that they're creative' and by core competency. It is easy, therefore, to find games to fit a particular need. Epstein devotes about three pages to each game, providing a summary of the game, its objective, the time required ranging from 5 to 90 minutes , the materials needed generally readily available , the procedure, and discussion questions.

The discussion questions are indeed a key feature of the book, for the games are intended not only to boost creativity but also to demonstrate creativity's basic principles. Epstein places a high premium on failure. He says that failure causes us to recall past methods of dealing with a problem -- and often discover a new solution.

Without failure, creativity is not needed remember the Apollo 13 mission. Many games involving the second competency, Challenging, deal with managing the frustration and other negative emotions that often accompany failure. These tools are effective for evaluating a person's overall creativity and each of the four competencies. It is easy, then, for a person to see which areas would benefit from development. Creativity from one who knows the source By Rolf Lindgren The book is firmly rooted in science, and the exercises are proof: This is not a cookbook.

You need to understand the rationale behind the exercises. The book builds up a coherent set of argument, points to further reading, and is a veritable treasure trove of how to be, and help others be, creative. I highly recommend it. Now you can get everyone in on the game and make great things happen!



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